
Singapore: Visit 2: Travelogue
A day-by-day travelogue from a second Singapore visit for Casual Connect Asia and business meetings. The post mixes conference work with food, shopping, and city walks.
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Practical notes on game design, production, launches, and what we learn while building games.

A day-by-day travelogue from a second Singapore visit for Casual Connect Asia and business meetings. The post mixes conference work with food, shopping, and city walks.

A short reflection on speaking at Casual Connect Asia and facing stage fright. The post marks one personal resolution completed and links to the recorded talk.

An update on bringing Spellbound and Huerons to the IndiePrize showcase at Casual Connect Asia. The post reflects on progress, collaboration, and renewed momentum.

A first look at HueRings through early screenshots and UI artwork. The post marks my shift into an artist and UI designer role on the project.

A personal reflection on goals, passion, and the uncertainty of choosing a direction. The post argues for small, steady steps instead of waiting for perfect clarity.

A candid note on the good and difficult parts of working from home. Fleon reflects on routine, isolation, focus, and the small changes that make remote work healthier.

A reboot note for Dabble with Words, revisiting an older word game prototype. The post explains why the idea still matters and how the project might return.

A travelogue from my first international trip to Singapore for Casual Connect Asia. The post covers airport chaos, conference moments, food, and city discoveries.

An early game design document for The Purgatory, a soul-collecting platformer where a stick figure trapped between life and death must open the Gates of Heaven.

An early design document for Camouflage, a black-and-white Flash puzzle-platformer where a stick figure hides against same-colored backgrounds to sneak up on enemies and steal the key to the next level.