
Sheeping Around Retrospective: By The Numbers
A detailed postmortem on Sheeping Around's development, launch, and early App Store results. The post pairs production lessons with transparent sales numbers.
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Practical notes on game design, production, launches, and what we learn while building games.

A detailed postmortem on Sheeping Around's development, launch, and early App Store results. The post pairs production lessons with transparent sales numbers.

A launch milestone announcing Sheeping Around's App Store pre-order. The post captures the end-of-year push toward release for the strategy card game.

A case study of how I built Sheeping Around — a solo multiplayer card game — from a printed paper prototype to a live title on iOS and Android, walking through design, art, architecture, and analytics.

A beta announcement for Sheeping Around on Android and iOS. The post invites early players to sign up and help test the multiplayer card game.

A quick look at Sheeping Around's Gallery UI and character collection presentation. The design frames locked and unlocked characters in a Pokédex-style view.

An introduction to Sheeping Around's central rivalry between Hazel Woof and Alex Fox. The post sets up the playful sheep-stealing duel at the heart of the game.

A design diary on how Sheeping Around shifted from turn-based tactics into a tighter card strategy game. The post traces the influence of Card Thief and other ideas.

The origin story of Sheeping Around, from a college game design exercise to a playable card strategy concept. The post explains the idea's earliest shape.

A New Year reflection that looks back at past resolutions and the shape of future plans. The post mixes personal goals, creative momentum, and a few candid detours.

A practical note on making international travel feel less intimidating and more affordable. Fleon shares seven ways to turn a first step into a real trip.