
GRAVEFIRE WIP Concept Art
A visual progress note connecting the early GRAVEFIRE prototype screenshots to the canonical design: map events, isometric dungeons, card battles, and elite encounters.
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A visual progress note connecting the early GRAVEFIRE prototype screenshots to the canonical design: map events, isometric dungeons, card battles, and elite encounters.

A production note on making Unity the engine for GRAVEFIRE, so the isometric dungeon crawl, card battles, map events, and multi-platform plan can share one codebase.

Morana's complete backstory: the alchemist who cured Cycilosis, was condemned for Queen Vaella's death, and survived the Grave Fire inside the palace.

Blade's complete backstory: a thief who defended the poor of the Chasm, survived a trap and the Grave Fire, and found purpose in the ashes.

Crow's complete backstory: a carnival fortune-teller who foresaw the Grave Fire and walked from the ashes with a scythe and the whispers of the dead.

A one-month follow-up on Sheeping Around's launch performance and player response. The post shares numbers, lessons, and thoughts on what comes after release.

Skull's backstory: Motonia's greatest warrior, retired from war, reborn from the Grave Fire as a skeletal knight.

The state of Ekothis before GRAVEFIRE: Motonia, Zebathen, the wilderness, the lighthouse, and the events that made the realm ready to burn.

A detailed breakdown of GRAVEFIRE's event progression, isometric dungeon crawl, card battles, deck-building, rewards, stats, effects, and inspirations.

An overview of GRAVEFIRE: a dark deck-building roguelike set in the burned Realm of Ekothis.