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Devlog

Practical notes on game design, production, launches, and what we learn while building games.

Game Concept: Camouflage

An early design document for Camouflage, a black-and-white Flash puzzle-platformer where a stick figure hides against same-colored backgrounds to sneak up on enemies and steal the key to the next level.

August 17, 20114 min read

New Game Concept: Ice Cave

An early concept for Ice Cave, a Flash game about a team of penguins trapped in a cave, mixing RPG, puzzle, adventure and strategy elements. The post lays out the plot, characters and planned features.

June 5, 20094 min read

Some RPG Game Ideas

A couple of RPG concepts I had been developing for a Flash game: The Seven Souls, a dark fantasy about a cursed katana, and Pencil Mania, a lighter world built entirely out of living stationery.

January 11, 20083 min read
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