
Game Concept: Camouflage
An early design document for Camouflage, a black-and-white Flash puzzle-platformer where a stick figure hides against same-colored backgrounds to sneak up on enemies and steal the key to the next level.
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Practical notes on game design, production, launches, and what we learn while building games.

An early design document for Camouflage, a black-and-white Flash puzzle-platformer where a stick figure hides against same-colored backgrounds to sneak up on enemies and steal the key to the next level.

An early concept for Ice Cave, a Flash game about a team of penguins trapped in a cave, mixing RPG, puzzle, adventure and strategy elements. The post lays out the plot, characters and planned features.

A couple of RPG concepts I had been developing for a Flash game: The Seven Souls, a dark fantasy about a cursed katana, and Pencil Mania, a lighter world built entirely out of living stationery.