
One month of Zyl: revenue, bundles, and a new game announcement
One month after Zyl's release, I look at proceeds, pricing benchmarks, bundle sales, and share a first look at my next premium game, Phantom Words.

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One month after Zyl's release, I look at proceeds, pricing benchmarks, bundle sales, and share a first look at my next premium game, Phantom Words.

Zyl released on June 18. Two days later, I look back at its App Store feature, early chart position, revenue, and the path to launch.

A transparent look at downloads, proceeds, and player behavior after an App Store feature. The post turns eight weeks of data into lessons for small indie games.
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Fleon Labs is an independent game studio based in Amsterdam. The work is practical and playtesting-first: make the core loop, test it, sharpen it, then let the art and interface serve the rules.
Inspired by Adobe's Flash platform, we create games that blend nostalgia with innovation. Flash may no longer exist in its old form, but its spirit survives through our games.
Mechanics are put in front of players while they are still small enough to change, with visible consequences and decisions that can be understood without a manual.
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