
Zyl
A minimal puzzle for iOS about dropping arrows on a grid, routing paths to exits, and collecting every star along the way.
Place arrows, press Play, and watch the route run. Every level is handcrafted around a single idea, with small boards that stay readable while the logic quietly gets deeper.
The name comes from the tiny river Zijl in the Netherlands. That idea of something small but carefully shaped is what I wanted for the game: compact puzzles, clean rules, and solutions that reveal their form one move at a time.
Features
Small, Handcrafted Levels
Each puzzle is built around a single idea. Levels stay compact, focused, and easy to restart when you want to try a cleaner route.
Arrow-Based Routing
Drop arrows onto the grid, send every path from its start tile to an exit, collect the stars, then run the route to test your plan.
Flow-Changing Pieces
Split arrows, merge arrows, and U-turn arrows change the shape of a path as the puzzles grow from simple routes into tighter logic problems.
No Pressure, No Noise
Soft colors, relaxing sound, no timers, no ads, no in-app purchases, and no data collected. Play at your own pace.
Preview
Screenshots






Credits
Himanshu Kapoor
Game Design & Programming