
The Monsters of Curse of the Cards
A showcase of the animated monsters from Curse of the Cards, my roguelike card game. Each creature has its own personality and a quirky ability, brought to life with animation by Mehul Sharma.
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Practical notes on game design, production, launches, and what we learn while building games.

A showcase of the animated monsters from Curse of the Cards, my roguelike card game. Each creature has its own personality and a quirky ability, brought to life with animation by Mehul Sharma.

A Curse of the Cards update covering early gameplay, monster abilities, TestFlight and Google Play beta invites, and the new website.

A devlog about procedural dungeon paths, deck selection animation, and map presentation in Curse of the Cards.

A post about the Messenger, the Eye of the Raven, the first mission, Ziena's role, Necros, and the endgame turn toward Mt. Bleed.

A devlog on Curse of the Cards early access, alpha, gameplay, automation, and map-generation progress.

A guide to GRAVEFIRE's regions, elite encounters, and the major haunted places left across Ekothis.

An early look at Monster Lanes, a deck-based roguelike dungeon crawler with an infinite number of floors where you kill monsters, pick up loot and ascend. The post covers the concept, the rules, and where to play the browser prototype.

A short update making Sheeping Around free on the App Store for players who had not tried it yet.

A worldbuilding post for Ekothis, the burned realm at the center of GRAVEFIRE, including Motonia, Zebathen, the wilderness, and No Man's Land.

A visual progress note connecting the early GRAVEFIRE prototype screenshots to the canonical design: map events, isometric dungeons, card battles, and elite encounters.