Prototyping Monster Lanes
An early look at Monster Lanes, a deck-based roguelike dungeon crawler with an infinite number of floors where you kill monsters, pick up loot and ascend. The post covers the concept, the rules, and where to play the browser prototype.
Hi folks. I've been prototyping a roguelike, tentatively called Monster Lanes. It is a deck-based dungeon with an infinite number of floors, where you must kill monsters, pick up loot, and ascend.

You can try it out right in your browser (works on PC/Mac): link.
I've also made the prototype open source, so if you'd like to poke around the code, the repository is here: gitlab.com/himkp/monster-lanes-prototype.
- Swipe left, right, up or down to make the hero move in any direction. You can also use the arrow keys on the keyboard to control the hero.
- There are three kinds of cards: Monsters, Potions and Spells. When you pick a monster, your health is reduced by the value of the monster. If you pick a potion, your health increases by the value of the potion.
- If you pick a spell, a spell gets added to your collection. A spell allows you to control a monster. To use a spell, tap on a spell in your collection to select it, and then tap on the monster.
- When you move, all controlled monsters will also move in the same direction after you.
- Whenever you kill a monster, it gets stacked up and the game board rises. Your objective is to make the game board rise enough to reach the exit door, which is on a high platform.
- If your health drops to zero, you lose!
It is built with React and TypeScript. It is still very much a prototype, so expect rough edges, but the core loop is playable.
Please play it and share your feedback!
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