GRAVEFIRE: Art and Mockups Archive

A visual archive of project-owned GRAVEFIRE images: key art, map, cutscene sketches, dungeon mockups, battle UI, characters, elites, monsters, and card concepts.

October 13, 20223 min readView comments

This archive collects the project-owned images from GRAVEFIRE to keep the design and visual direction in one place.

GRAVEFIRE key art

The burned horizon, the dead trees, the lava, and the distant structure are the visual anchor for the world after the grave fire.

Realm of Ekothis map

The Realm of Ekothis contains Motonia, Zebathen, wilderness regions, No Man's Land, and Mt. Bleed.

The Eye of the Raven

The Eye of the Raven is the Messenger's device for seeing the world and communicating with the survivors.

Messenger cutscene battle sketch

Messenger cutscene mountain sketch

Cutscenes should feel like rough scenes drawn and narrated by the Messenger on parchment.

Dungeon layout examples

Dungeon floors are built from chambers and narrow hallways.

Isometric dungeon with totems

Monster totems mark battle encounters inside isometric dungeon floors.

Gloomy Forest dungeon mockup

Fiery Desert dungeon mockup

Region mockups should make each area feel mechanically readable and visually distinct.

Monster battle UI mockup

Regular battles place monsters, cards, hand state, and resources in one readable interface.

Elite battle UI mockup

Elite battles are larger, more theatrical encounters with unique backgrounds and special music.

Damage formula

Probability formula

Combat values are driven by card value, owner stats, target stats, accuracy, evasiveness, and effect probability.

Crow, the Necromancer

Crow is the fortune-teller who foresaw the Grave Fire and walks out of the Carnival of Doom with a scythe.

Skull, the Knight

Skull is Motonia's greatest warrior, retired from war and reborn from the fire as a skeletal knight.

Morana, the Alchemist

Morana is the alchemist accused of poisoning Zebathen's cure and left to survive the fire inside the palace.

Blade, the Rogue

Blade is the thief who defended the poor of the Chasm and finds new purpose after everything burns.

Mr. Keeper concept

Mr. Keeper sketch

Mr. Keeper is the traveling seller who offers items in dungeons and fights you if you leave without paying.

Nadia, the Gorgon

Nadia's obsession with sculptural perfection survives the fire as the Gorgon.

Isenbardus, the Tree Spirit

Tree spirit elite battle art

Isenbardus is the abandoned general whose spirit entered the tree near which he died.

Colosseum statue art

Colosseum sketch

The Colosseum and Seven Rings of Death are tied to Vorgak, Isenbardus, Skull, and the Maker Tribe.

Vorgak elite art

Vorgak the Valiant is the first known warrior to clear the Seven Rings of Death.

Oliver and Lamia concepts

Oliver and Lamia are bound together in the Orphanage and Toy House.

Ziena, the Messenger

Ziena is the Messenger, the trapped guide, and the hidden architect of the final threat.

Necros, the Shadow

Necros is the shadow Ziena unleashed and tried to control.

Mt. Bleed and Rhazhog

Rhazhog concept

Rhazhog, the necrodragon, is the endgame threat Ziena intends to awaken.

Monster card lineup

The monster card lineup gives visual direction for Tritus, Zerix, Oxarch, Bok, Aegas, Voong, Aurin, Bizor, Irius, and Lox.

Monster concept sheet A

Monster concept sheet B

Monster concept sheet C

Monster concept sheet D

Red monster concept sheet

These sheets explore the silhouettes and material language of the remnants: bone, ash, molten weapons, twisted limbs, masks, and bodies rebuilt by the fire.

Green creature concept

Creature concept page

Creature sketch

The creature concepts leave room for unclassified monsters that can be assigned to regions later.

Environment concept sheet

Environment and monster sketches should share the same burned, haunted, post-fire language.

Card mockup

The card mockup keeps the battle system visually tied to character stats, values, and the deck-building loop.

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