GRAVEFIRE: Art and Mockups Archive
A visual archive of project-owned GRAVEFIRE images: key art, map, cutscene sketches, dungeon mockups, battle UI, characters, elites, monsters, and card concepts.
This archive collects the project-owned images from GRAVEFIRE to keep the design and visual direction in one place.

The burned horizon, the dead trees, the lava, and the distant structure are the visual anchor for the world after the grave fire.

The Realm of Ekothis contains Motonia, Zebathen, wilderness regions, No Man's Land, and Mt. Bleed.

The Eye of the Raven is the Messenger's device for seeing the world and communicating with the survivors.


Cutscenes should feel like rough scenes drawn and narrated by the Messenger on parchment.

Dungeon floors are built from chambers and narrow hallways.

Monster totems mark battle encounters inside isometric dungeon floors.


Region mockups should make each area feel mechanically readable and visually distinct.

Regular battles place monsters, cards, hand state, and resources in one readable interface.

Elite battles are larger, more theatrical encounters with unique backgrounds and special music.


Combat values are driven by card value, owner stats, target stats, accuracy, evasiveness, and effect probability.

Crow is the fortune-teller who foresaw the Grave Fire and walks out of the Carnival of Doom with a scythe.

Skull is Motonia's greatest warrior, retired from war and reborn from the fire as a skeletal knight.

Morana is the alchemist accused of poisoning Zebathen's cure and left to survive the fire inside the palace.

Blade is the thief who defended the poor of the Chasm and finds new purpose after everything burns.


Mr. Keeper is the traveling seller who offers items in dungeons and fights you if you leave without paying.

Nadia's obsession with sculptural perfection survives the fire as the Gorgon.


Isenbardus is the abandoned general whose spirit entered the tree near which he died.


The Colosseum and Seven Rings of Death are tied to Vorgak, Isenbardus, Skull, and the Maker Tribe.

Vorgak the Valiant is the first known warrior to clear the Seven Rings of Death.

Oliver and Lamia are bound together in the Orphanage and Toy House.

Ziena is the Messenger, the trapped guide, and the hidden architect of the final threat.

Necros is the shadow Ziena unleashed and tried to control.


Rhazhog, the necrodragon, is the endgame threat Ziena intends to awaken.

The monster card lineup gives visual direction for Tritus, Zerix, Oxarch, Bok, Aegas, Voong, Aurin, Bizor, Irius, and Lox.





These sheets explore the silhouettes and material language of the remnants: bone, ash, molten weapons, twisted limbs, masks, and bodies rebuilt by the fire.



The creature concepts leave room for unclassified monsters that can be assigned to regions later.

Environment and monster sketches should share the same burned, haunted, post-fire language.

The card mockup keeps the battle system visually tied to character stats, values, and the deck-building loop.
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